HipSpriteVertex
struct HipSpriteVertex {
}
- floatCount
enum floatCount;
Undocumented in source.
- quadCount
enum quadCount;
Undocumented in source.
- vColor
HipColor vColor;
Undocumented in source.
- vPosition
Vector3 vPosition;
Undocumented in source.
- vTexID
float vTexID;
Undocumented in source.
- vTexST
Vector2 vTexST;
Undocumented in source.
This is what to expect in each vertex sent to the sprite batch